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Jared Kuharski
Jared Kuharski
Technical Environment Artist
Seattle, United States of America

Since 2006, I have worked professionally in the video game industry.

My career started as en environment artist at Visual Concepts / Take Two Interactive. Where I worked on Fantastic Four: Rise of the Silver Surfer. My experience was like many who came before me, I started by building props. After shipping this title, I joined the folks over at Electronic Arts / Visceral Games and helped the team ship The Godfather 2. My role grew in scope and I quickly became responsible for building a whole city. Briefly, I worked on Dante's Inferno and then left EA to jump on the mobile bandwagon.

At the start of 2009, I joined a small startup called Tricky Software. Notably, we shipped one of the first 3D titles for the iPhone 3G: Spore Origins. Working at a startup is very challenging, and during my tenure my skill set continued to grow and I was entrusted with the design and scripting of every app we made until we were acquired by Amazon.

Since late 2014, I have been working at Amazon as a Field Technical Artist on Lumberyard. Lumberyard is a free, cross-platform AAA game engine that is integrated with AWS and Twitch.

If you read this far, you are probably wondering what is a Field Technical Artist? I am part of a group of subject matter experts that onboards new customers and maintains our relationship with them. I provide my customers with best in class support by teaching them best practices and how to use Lumberyard to achieve desired results.

Skills

3D ModelingEnvironment ModelingLow-poly ModelingUV MappingGame DevelopmentHigh-poly ModelingCharacter Rigging

Software proficiency

Maya
Maya
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Lumberyard
Lumberyard
Unity
Unity
World Machine
World Machine
xNormal
xNormal
Quixel Suite
Quixel Suite
Premiere
Premiere
After Effects
After Effects

Experience

  • Field Technical Artist at Amazon
    Seattle, United States of America
    October 2016 - September 2019

  • Technical Artist at Amazon
    East Palo Alto, United States of America
    November 2014 - October 2016

  • 3D Artist / Designer at Tricky Software
    Menlo Park, United States of America
    January 2009 - November 2014

  • Environment Artist at Electronic Arts / Visceral Games
    Redwood City, United States of America
    April 2008 - January 2009

  • Environment Artist at Visual Concepts
    San Rafael , United States of America
    March 2006 - June 2007