I am a developer with over 17 years of experience in the video game industry. During this time, I have spent over 8 years working as an environment artist, over 7 years developing mobile games for Android and iOS hardware, and since 2014 have been working as a technical artist.
I bring to the workplace expert knowledge about 3D modeling, environment art, texturing, material creation, character rigging, procedural workflows, and asset optimization that will meet strict performance goals. My favorite DCC tools are Autodesk Maya, SideFX Houdini, Adobe Substance Designer, Adobe Substance Painter, Unity, and Unreal Engine.
I enjoy teaching and mentoring other creatives and will dive deep to learn topics that I am not familiar with. I am an extrovert and an excellent communicator. I enjoy documenting tools and processes and have a knack for breaking down complicated workflows into easy-to-follow steps. Performance is key to shipping quality products, and I am an expert at designing performant assets, optimizing levels, and debugging technical issues on PC, consoles, and mobile.
While at AWS, I provided professional services as a technical artist to support white-glove customers. On-site visits to customers provided technical support to their art and engineering teams. The support I provided fixed blocking issues and created process improvements that saved time and increased productivity. I was the liaison between the customer and AWS engineering teams.
I use my skills to support artists and designers both technically and artistically. My support empowers them to work faster, and the knowledge I share with them helps them to make informed decisions that positively impact the performance of the product being developed. My bias for action has helped me to deliver results demonstrated by shipping over 30 products.
If you would like to know more about me, or talk about career opportunities, please send me a direct message or connect with me on LinkedIn and I would be happy to have a discussion with you.
Always curious and always learning, returned to school to develop skills in procedural workflows. Took courses at CGMA in Python, VEX, Houdini, Substance Designer and Substance Painter.