Since 2006, I have worked professionally in the video game industry and have shipped over 30 titles spanning consoles, mobile, and PC.
My career started as an environment artist at Visual Concepts working on Fantastic Four Rise of the Silver Surfer. My experience was like many who came before me, I started by building props. After shipping this title, I joined Electronic Arts and worked on The Godfather 2. My role grew in scope and I quickly became responsible for building whole cities.
At the start of 2009, I joined a startup called Tricky Software. Notably, we shipped one of the first 3D titles for the iPhone 3G: Spore Origins. Working at a startup was very challenging, and required me to wear many hats. This experience helped me grow professionally and prepared me for my next role.
In 2014, our team was acquired by Amazon and I became a Technical Artist on Lumberyard. While at Amazon, I built demo's for GDC, SIGGRAPH, and found a role on the Support Team. As a member of the Support Team, I was part of a seasoned group of subject matter experts. I worked directly with our white-glove customers to provide hands on technical support and guidance for Lumberyard.
Currently, I am doing freelance work and searching for a new studio to call home.