Jared Kuharski is a Technical Artist who is passionate about 3D modeling and environments. Since 2006, he has worked across multiple disciplines: environment art, technical animation, and iOS app design. He has shipped over 30 titles spanning consoles, PC, and mobile. He is driven to constantly develop his craft and enjoys mentoring others.
In 2014, Jared started working as a Technical Artist at AWS working on the Lumberyard game engine. During this time, he created technical demos showcasing new features of the engine. These demos were used at SIGGRAPH, GDC, and used at universities for classroom workshops. They were also used to evangelize, teach best practices, and broadcast the capabilities of the engine to internal and external customers. Between conferences, he traveled domestically and internationally to onboard customers using Lumberyard. He was an interface between white-glove customers and internal engineering teams. Jared documented new features, and proposed changes to make the engine more creator centric.
Always curious and always learning, returned to school to develop skills in procedural workflows. Took courses at CGMA in Python, VEX, Houdini, Substance Designer and Substance Painter.