Since 2006, I have worked professionally in the video game industry.
My career started as en environment artist at Visual Concepts / Take Two Interactive. Where I worked on Fantastic Four: Rise of the Silver Surfer. My experience was like many who came before me, I started by building props. After shipping this title, I joined the folks over at Electronic Arts / Visceral Games and helped the team ship The Godfather 2. My role grew in scope and I quickly became responsible for building a whole city. Briefly, I worked on Dante's Inferno and then left EA to jump on the mobile bandwagon.
At the start of 2009, I joined a small startup called Tricky Software. Notably, we shipped one of the first 3D titles for the iPhone 3G: Spore Origins. Working at a startup is very challenging, and during my tenure my skill set continued to grow and I was entrusted with the design and scripting of every app we made until we were acquired by Amazon.
Since late 2014, I have been working at Amazon as a Field Technical Artist on Lumberyard. Lumberyard is a free, cross-platform AAA game engine that is integrated with AWS and Twitch.
If you read this far, you are probably wondering what is a Field Technical Artist? I am part of a group of subject matter experts that onboards new customers and maintains our relationship with them. I provide my customers with best in class support by teaching them best practices and how to use Lumberyard to achieve desired results.