Lumberyard's 2016 GDC Demo

Various screenshots of environments I created for Lumberyard's 2016 GDC demo called L.E.O. This demo was created to demonstrate that Lumberyard could be used to create mobile games. The demo ran on an iPhone 6S at 1280x720 between 25-30FPS. All assets used PBR materials using the specular/gloss workflow.